BYTE. Vol. 3, no. 3. p. Ahl, David H.; Rost, Randi J. (1983). "Blisters And Frustration: Joysticks, Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC". Creative Computing Video & Arcade Games. Vol. 1, no. 1. pp. Forster, Winnie (2005). The Encyclopedia of Consoles, Handhelds & Home Computers 1972-2005. Gameplan. Weyhrich, Steven (April 21, 2002). "4-The Apple II, cont". Wozniak, Steve (May 1, 2014). "How Steve Wozniak Wrote BASIC for the Original Apple From Scratch". Williams, Gregg; Moore, Rob (December 1984). "The Apple Story / Part 1: Early History". BYTE (interview). Vol. 9, no. 13. pp. Wozniak, Steve (May 1977). "System Description / The Apple-II". BYTE. Vol. 2, no. 5. pp. Gibson, Steve. "The origins of sub-pixel font rendering". Weyhrich, Steven (December 28, 2001). "5-The Disk II". Freiberger, Paul; Swaine, Michael (January 1985). Fire In The Valley, Part Two. Magazine (Book excerpt). p. Hyde, Randall (1981). Using 6502 Assembly Language: How Anyone Can Program the Apple II (1st ed.). How Apple Booted Up" Key Documents in the Creation of Apple's First Operating System (Apple II DOS, 1978)". CA: DigiBarn. Petersen, Marty (February 6, 1984). "Review: Premium Softcard IIe". InfoWorld. Vol. 6, no. 6. pp. 64-66. Several manufacturers, however, make Z80 coprocessor boards that plug into the Apple II. Stein, Jesse Adams (2011). "In Memoriam: Domesticity, Gender and the 1977 Apple II Personal Computer". Design and Culture. Vol. 3, no. 2. p. Helmers, Carl (April 1977). "A Nybble on the Apple". BYTE. Vol. 2, no. 4. p. Coll, John; Sweeten, Charles (August 1978). "Colour is an Apple II". Personal Computer World. p. Malone, Michael S. (1999). Infinite Loop.
No matter how hard they try, brain scientists and cognitive psychologists will never find a copy of Beethoven’s 5th Symphony in the brain - or copies of words, pictures, grammatical rules or any other kinds of environmental stimuli. The human brain isn’t really empty, of course. But it does not contain most of the things people think it does - not even simple things such as ‘memories’. Our shoddy thinking about the brain has deep historical roots, but the invention of computers in the 1940s got us especially confused. For more than half a century now, psychologists, linguists, neuroscientists and other experts on human behaviour have been asserting that the human brain works like a computer. To see how vacuous this idea is, consider the brains of babies. Thanks to evolution, human neonates, like the newborns of all other mammalian species, enter the world prepared to interact with it effectively.
You'll need at least a single high-end graphics card to drive a 4K display at top quality settings, with similar requirements for smooth gameplay on VR headsets. If you mean to play games on a 4K panel with detail settings cranked up, you'll want to look at one of Nvidia's highest-end cards suited for 4K play, with the RTX 3080 easily the single best pick. Selecting a graphics card for VR is a different set of considerations, and not quite as demanding as 4K play on recent AAA games. VR headsets have their own graphics requirements. But for the two big ones from HTC and Oculus, you'll want at least a GeForce GTX 1060 or an AMD Radeon RX 480 or Radeon RX 580. Those are older-generation cards, of course; check for specific support for a given Nvidia GeForce Turing/Ampere or AMD Radeon Navi card if that is what you will be getting. Generally a GeForce GTX 1660 Ti or a Radeon RX 5600 XT/RX 6700 (or higher, in either case) should suffice.
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