Last mile: A telecom company is used to provide the internet services to the customers in hundreds of cities by connecting their home with fiber. Private network: A bank provides a private network that connects the 44 offices. This network is made by using the telephone leased line provided by the telecom company. Geographical area: A Wide Area Network provides a large geographical area. Suppose if the branch of our office is in a different city then we can connect with them through WAN. The internet provides a leased line through which we can connect with another branch. Centralized data: In case of WAN network, data is centralized. Therefore, we do not need to buy the emails, files or back up servers. Get updated files: Software companies work on the live server. Therefore, the programmers get the updated files within seconds. Exchange messages: In a WAN network, messages are transmitted fast.
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Note this is very different from character block animation, where the user is just flipping character blocks. On the C64, the VIC-II video processor handles most of the legwork in sprite emulation; the programmer simply defines the sprite and where they want it to go. The C64 has two types of sprites, respecting their colour mode limitations. Hi-res sprites have one colour (one background and one foreground) and multicolour sprites three (one background and three foreground). Colour modes can be split or windowed on a single screen. Sprites can be doubled in size vertically and horizontally up to four times their size, but the pixel attributes are the same - the pixels become "fatter". There are 8 sprites in total and all 8 can be shown in each horizontal line concurrently. Sprites can move with glassy smoothness in front of and behind screen characters and other sprites. The hardware sprites of a C64 can be displayed on either a bitmapped (high resolution) screen or, alternatively, on a text mode screen in conjunction with fast and smooth character block animation.
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